Links to the re.web content within the W&M on iTunes U site:
- subscribe to podcast (does not require iTunes)
- download episode five (does not require iTunes)
- download the transcript for episode five (PDF, does not require iTunes)
posted by Susan Evans
Shall we check every page on our server every day, clicking on every link just to be sure that the links continue to work? Well, that's one way to keep things working.
In our current Web environment, I have had occasion to work with users to restore content that has been inadvertently deleted...
Web design is the creation of digital environments that facilitate and encourage human activity; reflect or adapt to individual voices and content; and change gracefully over time while always retaining their identity.
Before we go further, let's clarify some of the reasons I think you might not want to consider creating a web site yourself. The greatest reason is the same one that causes you to use a mechanic to fix the pinging in your car engine, a plumber to redo the kitchen faucet and a tailor to shorten your pants: experts do a better job than amateurs. This is a universal truth that the 'do it yourself' industry would rather we ignored, and, of course, there are some pretty darn talented amateurs, but the reality of life is that people who focus on a specific area can learn more about it, gain more experience, and produce better end-results than a weekend amateur or someone who buys the Time-Life home improvement books.
For those unfamiliar with this era (pre-1984), word processing was done by typing text, and adding commands (bold, underline, etc.) around the text... Early Wiki and Blog tools required learning a special syntax of commands (HTML, Wiki markup, Markdown) to wrap around your text (déjà vu?) to get the appropriate formatting... With re.web, WYSIWYG has come to the W&M web!
Professional quality templates (such as the ones mStoner is working on for us) include not only the layout of the textual and graphical elements of the page, but also a stylesheet that defines how those various textual and graphical elements should look... How many templates will we have? This is a trick question.See the whole discussion, then let us know that you think.